I was the AI and sound designer/programmer for the Unreal Engine FPS team behind “Project Trigram”

I designed enemy behaviour and animations using a mix of blueprints, behaviour trees and C++ resulting in a deep understanding of AI in unreal engine.

I designed and implemented sound systems for the player character, NPC’s and environments. I strove to incorporate procedural audio where possible to increase replayability and prevent repetitive audio.

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Paranormal Penny

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Ultimate Knockout